

On the server topic the number of players will depend on the game mode, bandwidth and the quality of the server among other things. DICE is also a massive dev team that has optimized BF very well to make use of hardware as far as it can, though it's easier to optimize when your game doesn't simulate much. BF4 is PvP only with basic bullet drop and set piece game modes. Arma has dynamic ballistics simulation, a wide variety of game modes, massive terrains and unscripted AI. Not sure when it was decided that Arma should be able have 100 player servers just because you can? BF4 seems to stick to 64 players max so why doesn't Arma? If BI gave some indication of what the max player count should be then wouldn't it stop the constant posts about low fps? Maybe not, but it would certainly reduce them. I'd like to know what other players think about this.

It seems to me that having over 60 players drastically reduces fps, sometimes to the point of being unplayable so I would say 60 is the optimal player count for me. I have found that even the poorest server can run well with up to 50 players, with 50-60 players the frames drop between 10-20 fps, over 60 players frames begin to level out to between 15-30 fps depending on the quality of the server. By optimal I mean what the max player count should be to maintain stable fps (anything above 30 fps for me). I can't believe BI have not looked in to this and made an official statement on what the optimal player count should be for an Arma server.
